Sound effects:
Mario Kart:
Sound effects:
Car engine
Car tires screeching when you turn a corner
Upbeat music
When game finishes and it’s on the points menu; you can hear
the points go up individually, 1 by 1
When claiming an object; roulette wheel
When 2 cars hit
If gone over a banana; a sliding sound.
When hit by a blooper; the ink makes a ‘splat’ noise
After obtaining the ‘star’ the music changes
Legend of Zelda 1986:
Sound effects:
Enemy is killed; retro explosion sound
Claiming coins/emeralds; ‘ding’ sound
When sword is thrown; can hearing it travel
Can hear enemies rise from the water
When text appears; music stops and can hear the individual
characters of a word typed
Sort of a faded sound track in battle; keeps concentration
When a pathway has appeared/opened the music changes to
indicate this
Although you cannot see the character going up/down the
stairs you can their footsteps going up/down the stairs
Sound influences:
The explosion in The
Legend of Zelda 1986 when an enemy is killed can be implemented into my
space invaders game; also when an enemy is killed.
Legend of Zelda
1986’s sword travelling through the air can also be included into space
invaders, when the missile is travelling.
I later used Audicity to edit sound effects & music that would personally fit my space invaders game. I used a song called undaunted and changed the tempo and pitch of the song so it would be higher and faster so it would be more retro and upbeat than the original. This was used for the main menu/splash screen of the game. After, i added sounds for in-game actions, such as the missile firing and changed the explosion from the original space invaders one.

